2015-08-11 17:59:50 +00:00
|
|
|
ambient[]={1,1,1,1};
|
|
|
|
diffuse[]={1,1,1,1};
|
|
|
|
forcedDiffuse[]={0,0,0,0};
|
|
|
|
emmisive[]={0,0,0,1};
|
|
|
|
specular[]={0.6,0.6,0.6,1}; //amount of glossiness - the higher the number, the higher the glossiness
|
|
|
|
specularPower=700; //area of glossiness - the higher the number, the smaller the area
|
|
|
|
PixelShaderID="Super";
|
|
|
|
VertexShaderID="Super";
|
|
|
|
|
|
|
|
class Stage1 {
|
2019-11-21 15:55:27 +00:00
|
|
|
texture="z\ace\addons\flashlights\data\textures\mx_991_nohq.paa";
|
2015-08-11 17:59:50 +00:00
|
|
|
uvSource="tex";
|
|
|
|
class uvTransform {
|
|
|
|
aside[]={1,0,0};
|
|
|
|
up[]={0,1,0};
|
|
|
|
dir[]={0,0,0};
|
|
|
|
pos[]={0,0,0};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
class Stage2 {
|
|
|
|
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,dt)";
|
|
|
|
uvSource="tex";
|
|
|
|
class uvTransform {
|
|
|
|
aside[]={1,0,0};
|
|
|
|
up[]={0,1,0};
|
|
|
|
dir[]={0,0,0};
|
|
|
|
pos[]={0,0,0};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
class Stage3 {
|
|
|
|
texture="#(argb,8,8,3)color(0,0,0,0,mc)";
|
|
|
|
uvSource="tex";
|
|
|
|
class uvTransform {
|
|
|
|
aside[]={1,0,0};
|
|
|
|
up[]={0,1,0};
|
|
|
|
dir[]={0,0,0};
|
|
|
|
pos[]={0,0,0};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
class Stage4 {
|
|
|
|
texture="#(argb,8,8,3)color(1,1,1,1,as)";
|
|
|
|
uvSource="tex";
|
|
|
|
class uvTransform {
|
|
|
|
aside[]={1,0,0};
|
|
|
|
up[]={0,1,0};
|
|
|
|
dir[]={0,0,1};
|
|
|
|
pos[]={0,0,1};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
class Stage5 {
|
|
|
|
texture="#(rgb,1,1,1)color(0.2,0.2,1,1)";
|
|
|
|
uvSource="tex";
|
|
|
|
class uvTransform {
|
|
|
|
aside[]={1,0,0};
|
|
|
|
up[]={0,1,0};
|
|
|
|
dir[]={0,0,0};
|
|
|
|
pos[]={0,0,0};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
class Stage6 {
|
|
|
|
texture="#(ai,64,64,1)fresnel(4.7,1.2)";
|
|
|
|
uvSource="tex";
|
|
|
|
class uvTransform {
|
|
|
|
aside[]={1,0,0};
|
|
|
|
up[]={0,1,0};
|
|
|
|
dir[]={0,0,1};
|
|
|
|
pos[]={0,0,0};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
class Stage7 {
|
|
|
|
texture="a3\data_f\env_land_ca.paa";
|
|
|
|
uvSource="tex";
|
|
|
|
class uvTransform {
|
|
|
|
aside[]={1,0,0};
|
|
|
|
up[]={0,1,0};
|
|
|
|
dir[]={0,0,1};
|
|
|
|
pos[]={0,0,0};
|
|
|
|
};
|
|
|
|
};
|