2018-07-30 09:22:14 +00:00
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#include "script_component.hpp"
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2016-07-30 12:00:42 +00:00
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/*
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* Author: commy2
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* Set structural damage of an object without modifying the individual hit points.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: New damage value <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, 0.5] call ace_medical_engine_fnc_setStructuralDamage
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*
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* Public: No
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*/
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params [["_unit", objNull, [objNull]], ["_damage", 0, [0]]];
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2020-04-05 03:01:51 +00:00
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if (!local _unit) exitWith { ERROR_2("setStructuralDamage: Unit not local or null [%1:%2]",_unit,typeOf _unit); };
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2016-07-30 12:00:42 +00:00
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private _hitPointDamages = getAllHitPointsDamage _unit param [2, []];
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2019-05-03 15:09:16 +00:00
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private _damageDisabled = !isDamageAllowed _unit;
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if (_damageDisabled) then {
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2019-05-03 15:03:17 +00:00
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_unit allowDamage true;
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};
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2016-07-30 12:00:42 +00:00
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_unit setDamage _damage;
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{
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_unit setHitIndex [_forEachIndex, _x];
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} forEach _hitPointDamages;
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2019-05-03 15:03:17 +00:00
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2019-05-03 15:09:16 +00:00
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if (_damageDisabled) then {
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2019-05-03 15:03:17 +00:00
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_unit allowDamage false;
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};
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