2018-09-17 19:19:29 +00:00
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#include "script_component.hpp"
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2016-08-27 08:21:15 +00:00
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/*
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* Author: Grey-Soldierman
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* Return true if player can check temperatures of spare barrels
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*
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* Arguments:
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* 0: Player <OBJECT>
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*
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* Return Value:
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2017-06-08 13:31:51 +00:00
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* Bool <BOOL>
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*
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* Example:
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* [bob] call ace_overheating_fnc_canCheckSpareBarrelsTemperatures
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2016-08-27 08:21:15 +00:00
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*
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* Public: No
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*/
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2017-05-31 21:09:36 +00:00
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params ["_player"];
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2016-08-27 08:21:15 +00:00
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//Get the classname of the spare barrel for the weapon
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private _weaponBarrelClass = getText (configFile >> 'CfgWeapons' >> currentWeapon _player >> QGVAR(barrelClassname));
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//If the weapon has no defined classname then use the ACE one
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if(_weaponBarrelClass == "") then {
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_weaponBarrelClass = "ACE_SpareBarrel";
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};
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//Check if the player has the barrel and the weapon can have its barrel swapped
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private _canCheckTemperature = GVAR(enabled) && {_weaponBarrelClass in magazines _player};
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2017-05-31 21:09:36 +00:00
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_canCheckTemperature;
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