ACE3/addons/overheating/functions/fnc_updateTemperatureThread.sqf

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#include "script_component.hpp"
/*
* Author: esteldunedain
2016-01-20 16:07:51 +00:00
* Update cooldown calculation of all player weapons at regular intervals.
*
2016-06-18 09:50:41 +00:00
* Arguments:
* None
*
2016-06-18 09:50:41 +00:00
* Return Value:
* None
*
* Example:
* [] call ace_overheating_fnc_updateTemperatureThread
*
* Public: No
*/
2016-01-20 16:07:51 +00:00
private _currentWeapon = currentWeapon ACE_player;
if ((_currentWeapon != "") && {_currentWeapon == primaryWeapon ACE_player || {_currentWeapon == handgunWeapon ACE_player}}) then {
[ACE_player, _currentWeapon, 0] call FUNC(updateTemperature);
};
// Schedule for execution again after 5 seconds
[DFUNC(updateTemperatureThread), [], 5] call CBA_fnc_waitAndExecute;