mirror of
https://github.com/acemod/ACE3.git
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80 lines
1.7 KiB
Plaintext
80 lines
1.7 KiB
Plaintext
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {0.25,0.25,0.25,1};
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specularPower = 90;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "z\ace\addons\spottingscope\data\ace_spottingscope_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage2 {
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texture = "a3\data_f\destruct\destr_rubber_half_dt.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {5,0,0};
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up[] = {0,5,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {3,0,0};
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up[] = {0,3,0};
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dir[] = {0,0,0};
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pos[] = {0.1,0.23,0};
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};
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};
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class Stage4 {
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texture = "z\ace\addons\spottingscope\data\ace_spottingscope_as.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage5 {
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texture = "z\ace\addons\spottingscope\data\ace_spottingscope_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage6 {
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texture = "#(ai,64,64,1)fresnel(1.5,1.22)";
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uvSource = "none";
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};
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class Stage7 {
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texture = "a3\data_f\env_land_co.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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