ACE3/addons/spottingscope/functions/fnc_pickup.sqf

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#include "script_component.hpp"
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/*
* Author: Rocko, Ruthberg
* Pick up spotting scope
*
* Arguments:
* 0: spotting scope <OBJECT>
* 1: unit <OBJECT>
*
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* Return Value:
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* None
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*
* Example:
* [spotting_scope, player] call ace_spottingscope_fnc_pickup
*
* Public: No
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*/
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params ["_spottingScope", "_unit"];
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if ((_unit call CBA_fnc_getUnitAnim) select 0 == "stand") then {
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_unit playMove "AmovPercMstpSrasWrflDnon_diary";
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};
[{
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params ["_spottingScope", "_unit"];
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[_unit, "ACE_SpottingScope"] call EFUNC(common,addToInventory);
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deleteVehicle _spottingScope;
}, [_spottingScope, _unit], 1, 0]call CBA_fnc_waitAndExecute;