2018-09-17 19:19:29 +00:00
|
|
|
#include "script_component.hpp"
|
2015-04-28 05:08:28 +00:00
|
|
|
/*
|
|
|
|
* Author: PabstMirror
|
2015-04-28 18:26:52 +00:00
|
|
|
* For every lockable vehicle, sets the starting lock state to a sane value.
|
2018-10-21 21:37:16 +00:00
|
|
|
* Only run if the enabled via settings
|
2015-04-28 05:08:28 +00:00
|
|
|
*
|
|
|
|
* Arguments:
|
|
|
|
* 0: Vehicle <OBJECT>
|
|
|
|
*
|
|
|
|
* Return Value:
|
|
|
|
* None
|
|
|
|
*
|
|
|
|
* Example:
|
|
|
|
* [car] call ACE_VehicleLock_fnc_handleVehicleInitPost
|
|
|
|
*
|
|
|
|
* Public: No
|
|
|
|
*/
|
|
|
|
|
2015-08-04 03:11:45 +00:00
|
|
|
params ["_vehicle"];
|
2018-10-21 21:37:16 +00:00
|
|
|
TRACE_1("handleVehicleInitPost",_vehicle);
|
2015-08-04 03:11:45 +00:00
|
|
|
|
2018-10-21 21:37:16 +00:00
|
|
|
if (alive _vehicle) then {
|
|
|
|
//set lock state (eliminates the ambigious 1-"Default" and 3-"Locked for Player" states)
|
|
|
|
private _lock = switch (GVAR(VehicleStartingLockState)) do {
|
|
|
|
case 0: {locked _vehicle in [2, 3]};
|
|
|
|
case 1: {true};
|
|
|
|
case 2: {false};
|
|
|
|
};
|
|
|
|
if ((_lock && {locked _vehicle != 2}) || {!_lock && {locked _vehicle != 0}}) then {
|
|
|
|
TRACE_3("Setting Lock State",_lock,typeOf _vehicle,_vehicle);
|
|
|
|
[QGVAR(SetVehicleLock), [_vehicle, _lock], [_vehicle]] call CBA_fnc_targetEvent;
|
2015-04-28 05:08:28 +00:00
|
|
|
};
|
2018-10-21 21:37:16 +00:00
|
|
|
};
|