2015-12-10 15:00:14 +00:00
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/*
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* Author: commy2
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* Handle Air burst ammunition. Called from per frame handler.
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*
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* Arguments:
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* -
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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2015-05-13 03:15:52 +00:00
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#include "script_component.hpp"
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2015-12-10 15:00:14 +00:00
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(_this select 0) params ["_vehicle", "_projectile", "_zeroing"];
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2015-02-14 06:51:13 +00:00
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2015-12-10 15:00:14 +00:00
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// remove pfh if the projectile died before arriving
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2015-02-14 06:51:13 +00:00
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if (isNull _projectile || {!alive _projectile}) exitWith {
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2015-04-06 16:22:43 +00:00
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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2015-02-14 06:51:13 +00:00
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};
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2015-12-10 15:00:14 +00:00
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// wait if not there
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2015-02-14 06:51:13 +00:00
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if (_projectile distance _vehicle < _zeroing) exitWith {};
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2015-12-10 15:00:14 +00:00
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// explode
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private _position = getPosATL _projectile;
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private _subMunition = createVehicle ["ACE_B_35mm_ABM_Helper", _position, [], 0, "FLY"];
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2015-02-14 06:51:13 +00:00
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_subMunition setPosATL _position;
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_subMunition setVelocity [0, 0, -10];
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deleteVehicle _projectile;
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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