ACE3/addons/maverick/CfgWeapons.hpp

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class CfgWeapons {
class LauncherCore;
class RocketPods: LauncherCore {};
class weapon_AGM_65Launcher: RocketPods {};
class MissileLauncher: LauncherCore {};
class Missile_AGM_02_Plane_CAS_01_F: MissileLauncher {};
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class GVAR(D_Launcher): Missile_AGM_02_Plane_CAS_01_F {
author = "Brandon (TCVM)";
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displayname = CSTRING(D);
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magazines[] = {QGVAR(D_magazine), QGVAR(D_pylonRack_1Rnd), QGVAR(D_pylonRack_3Rnd)};
weaponLockDelay = 0.1;
weaponLockSystem = 2;
};
class GVAR(G_Launcher): weapon_AGM_65Launcher {
author = "Brandon (TCVM)";
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displayname = CSTRING(G);
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magazines[] = {QGVAR(G_magazine_x1), QGVAR(G_pylonmissile_x1), QGVAR(G_pylonmissile_x2), QGVAR(G_pylonRack_1Rnd), QGVAR(G_PylonRack_3Rnd), QGVAR(G_PylonRack_x1), QGVAR(G_PylonRack_x2)};
weaponLockDelay = 0.1;
weaponLockSystem = 2;
};
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class GVAR(L_Launcher): weapon_AGM_65Launcher {
author = "xrufix";
displayname = CSTRING(L);
magazines[] = {
QGVAR(L_magazine_x1),
QGVAR(L_pylonmissile_x1),
QGVAR(L_pylonmissile_x2),
QGVAR(L_pylonRack_1Rnd),
QGVAR(L_PylonRack_3Rnd),
QGVAR(L_PylonRack_x1),
QGVAR(L_PylonRack_x2)
};
weaponLockDelay = 0.1;
weaponLockSystem = 0;
EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code)
EGVAR(laser,showHud) = 1; // show attack profile / lock on hud
GVAR(enabled) = 1;
};
class GVAR(L_Launcher_Plane): Missile_AGM_02_Plane_CAS_01_F {
author = "xrufix";
displayname = CSTRING(L);
magazines[] = {
QGVAR(L_magazine_x1),
QGVAR(L_pylonmissile_x1),
QGVAR(L_pylonmissile_x2),
QGVAR(L_pylonRack_1Rnd),
QGVAR(L_PylonRack_3Rnd),
QGVAR(L_PylonRack_x1),
QGVAR(L_PylonRack_x2)
};
weaponLockDelay = 0.1;
weaponLockSystem = 0;
EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code)
EGVAR(laser,showHud) = 1; // show attack profile / lock on hud
GVAR(enabled) = 1;
};
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class weapon_AGM_KH25Launcher: MissileLauncher {};
class ace_kh25ml_launcher: weapon_AGM_KH25Launcher {
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author = "xrufix";
displayName = CSTRING(KH25ML);
magazines[] = {
"ace_kh25ml_pylonrack_x1",
"ace_kh25ml_magazine_x1",
"ace_kh25ml_pylonmissile_x1",
"ace_kh25ml_pylonmissile_int_x1"
};
weaponLockDelay = 0.1;
weaponLockSystem = 0;
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EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code)
EGVAR(laser,showHud) = 1; // show attack profile / lock on hud
GVAR(enabled) = 1;
};
};