ACE3/addons/common/functions/fnc_getWeaponState.sqf

55 lines
1.2 KiB
Plaintext
Raw Normal View History

/*
* Author: commy2
* Return current state of the weapon. Attachments and magazines with ammo.
*
2015-09-21 11:08:10 +00:00
* Arguments:
* 0: unit <OBJECT>
* 1: weapon <STRING>
*
* Return Value:
* 0: Attachements <ARRAY>
* 1: Muzzles <ARRAY>
* 2: Magazines <ARRAY>
* 3: Ammo <ARRAY>
*
2015-09-21 11:08:10 +00:00
* Public: Yes
*/
2015-09-21 11:08:10 +00:00
#include "script_component.hpp"
2015-09-21 11:08:10 +00:00
params ["_unit", "_weapon"];
2015-09-21 11:08:10 +00:00
private ["_muzzles", "_weaponInfo"];
2015-09-21 11:08:10 +00:00
_muzzles = [_weapon] call FUNC(getWeaponMuzzles);
2015-09-21 11:08:10 +00:00
_weaponInfo = [["","","",""], primaryWeaponItems _unit, secondaryWeaponItems _unit, handgunItems _unit] select ((["", primaryWeapon _unit, secondaryWeapon _unit, handgunWeapon _unit] find _weapon) max 0);
// get loaded magazines and ammo
private ["_magazines", "_ammo"];
_magazines = [];
_ammo = [];
{
_magazines pushBack "";
_ammo pushBack 0;
2015-09-21 11:08:10 +00:00
false
} count _muzzles;
{
if (_x select 2) then {
private "_index";
_index = _muzzles find (_x select 4);
if (_index != -1) then {
_magazines set [_index, _x select 0];
_ammo set [_index, _x select 1];
};
};
2015-09-21 11:08:10 +00:00
false
} count magazinesAmmoFull _unit;
_weaponInfo append [_muzzles, _magazines, _ammo];
_weaponInfo