2015-01-11 16:42:31 +00:00
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/*
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* Author: commy2
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*
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* Get the available firing modes of a weapon. Will ignore the ai helper modes.
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*
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* Argument:
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* 0: A weapon in cfgWeapons (String)
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*
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* Return value:
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* All firing modes (Array)
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*/
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2015-01-17 17:26:51 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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2015-05-14 18:06:06 +00:00
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private ["_modes"];
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2015-01-11 16:42:31 +00:00
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2015-05-14 18:06:06 +00:00
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PARAMS_1(_weapon);
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2015-01-11 16:42:31 +00:00
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_modes = [];
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{
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2015-01-17 17:26:51 +00:00
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if (getNumber (configFile >> "CfgWeapons" >> _weapon >> _x >> "showToPlayer") == 1) then {
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_modes pushBack _x;
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};
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if (_x == "this") then {
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_modes pushBack _weapon;
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};
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2015-01-11 16:42:31 +00:00
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} forEach getArray (configfile >> "CfgWeapons" >> _weapon >> "modes");
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2015-01-17 17:26:51 +00:00
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2015-01-11 16:42:31 +00:00
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_modes
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