2015-01-11 16:42:31 +00:00
|
|
|
// by commy2
|
2015-01-12 11:14:15 +00:00
|
|
|
#include "\z\ace\addons\core\script_component.hpp"
|
2015-01-11 16:42:31 +00:00
|
|
|
|
|
|
|
private ["_crate", "_weapons", "_items"];
|
|
|
|
|
|
|
|
_crate = _this select 0;
|
|
|
|
|
|
|
|
// get all weapons inside the crate
|
|
|
|
_weapons = weaponCargo _crate;
|
|
|
|
_items = [];
|
|
|
|
|
|
|
|
// if the "weapon" is supposed to be an item, move those from the weapon array to the item array
|
|
|
|
{
|
|
|
|
if (getText (configFile >> "CfgWeapons" >> _x >> "simulation") == "ItemMineDetector") then {
|
|
|
|
_weapons set [_forEachIndex, ""];
|
|
|
|
_items pushBack _x;
|
|
|
|
};
|
|
|
|
} forEach _weapons;
|
|
|
|
|
|
|
|
_weapons = _weapons - [""];
|
|
|
|
|
|
|
|
// exit now if everything is fine
|
|
|
|
if (count _items == 0) exitWith {};
|
|
|
|
|
|
|
|
// otherwise clear weapon cargo and re-add items and weapons
|
|
|
|
clearWeaponCargoGlobal _crate;
|
|
|
|
|
|
|
|
{
|
|
|
|
_crate addWeaponCargoGlobal [_x, 1];
|
|
|
|
} forEach _weapons;
|
|
|
|
|
|
|
|
{
|
|
|
|
_crate addItemCargoGlobal [_x, 1];
|
|
|
|
} forEach _items;
|