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https://github.com/acemod/ACE3.git
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138 lines
4.2 KiB
Plaintext
138 lines
4.2 KiB
Plaintext
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#include "script_component.hpp"
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params ["_unit"];
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_unit allowDamage false;
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/*
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//--- Static targets in various distance
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{
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_pos = [_unit,_x,180 + _foreachindex] call bis_fnc_relpos;
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[_pos,"O_Soldier_VR_F"] call arsenal_fnc_createTarget;
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} foreach [10,20,30,40,50,100,500,1000,2000];
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//--- Target line
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_pos = [_unit,20,90] call bis_fnc_relpos;
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for "_i" from 0 to 5 do {
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_iPos = [(_pos select 0),(_pos select 1) - 3 + _i,0];
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[_ipos,"O_Soldier_VR_F"] call arsenal_fnc_createTarget;
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};
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//--- Target cluster
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_pos = [_unit,20,-90] call bis_fnc_relpos;
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for "_i" from 0 to 8 do {
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_index = floor (_i / 3);
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_iPos = [
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(_pos select 0) + _index * 1.5,
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(_pos select 1) + 1.5 + (_i % 3),
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0
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];
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_target = [_ipos,"O_Soldier_VR_F"] call arsenal_fnc_createTarget;
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_target switchmove (["aidlpercmstpslowwrfldnon","aidlpknlmstpslowwrfldnon_ai","aidlppnemstpsraswrfldnon_ai"] select _index);
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_target setunitpos (["up","middle","down"] select _index);
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};
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//--- Target patrol
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_grp = creategroup east;
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{
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_wp = _grp addwaypoint [[_unit,10,_x] call bis_fnc_relpos,0];
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if (_foreachindex == 4) then {_wp setwaypointtype "cycle";};
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} foreach [0,90,180,270,0];
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_pos = [_unit,10,0] call bis_fnc_relpos;
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for "_i" from 0 to 1 do {
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_target = [_pos,"O_Soldier_VR_F"] call arsenal_fnc_createTarget;
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[_target] join _grp;
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_target stop false;
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_target enableai "move";
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_target setspeedmode "limited";
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};
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//--- Armored vehicles
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_vehicles = [];
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if (isclass (configfile >> "cfgvehicles" >> "Land_VR_Target_MRAP_01_F")) then {
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_step = 15;
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_posCenter = [position _unit select 0,(position _unit select 1) + 30,0];
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{
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_row = _foreachindex;
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_rowCount = (count _x - 1) * 0.5;
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{
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_pos = [
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(_posCenter select 0) + (-_rowCount + _foreachindex) * _step,
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(_posCenter select 1) + _row * _step,
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0
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];
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_veh = createvehicle [_x,_pos,[],0,"none"];
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_veh setpos _pos;
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_veh setdir 180;
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_veh setvelocity [0,0,-1];
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[_veh] call bis_fnc_VRHitpart;
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_marker = _veh call bis_fnc_boundingboxmarker;
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_marker setmarkercolor "colororange";
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_vehicles pushback _veh;
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} foreach _x;
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} foreach [
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[
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"Land_VR_Target_MRAP_01_F",
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"Land_VR_Target_APC_Wheeled_01_F",
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"Land_VR_Target_MBT_01_cannon_F"
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],
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[
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"Land_VR_Target_MRAP_01_F",
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"Land_VR_Target_APC_Wheeled_01_F",
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"Land_VR_Target_MBT_01_cannon_F"
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]
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];
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};
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_vehicles spawn {
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waituntil {
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_allDisabled = true;
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{
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_hitalive = _x getvariable ["bis_fnc_VRHitParts_hitalive",[]];
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_allDisabled = _allDisabled && ({!_x} count _hitalive >= 2);
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sleep 0.1;
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} foreach _this;
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_allDisabled
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};
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setstatvalue ["MarkMassVirtualDestruction",1];
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};
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//--- Cover objects
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_coverObjects = [
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"Land_VR_CoverObject_01_kneel_F",
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"Land_VR_CoverObject_01_kneelHigh_F",
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"Land_VR_CoverObject_01_kneelLow_F",
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"Land_VR_CoverObject_01_stand_F",
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"Land_VR_CoverObject_01_standHigh_F"
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];
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_dis = 3;
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for "_i" from 5 to 11 do {
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_dir = _i * 45;
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_pos = [position _unit,(abs sin _dir + abs cos _dir) * _dis,_dir] call bis_fnc_relpos;
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_block = createvehicle [_coverObjects select (_i % count _coverObjects),_pos,[],0,"none"];
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_block setpos _pos;
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};
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//--- Starting point
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_square = createvehicle ["VR_Area_01_square_1x1_grey_F",position _unit,[],0,"none"];
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_square setpos position _unit;
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_marker = createmarker ["bis_start",position _unit];
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_marker setmarkertype "mil_start";
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//--- Garage position
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_centerPos = [_unit,[16,16,0] vectorDistance [0,0,0],135] call bis_fnc_relpos;
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_squareGarage = createvehicle ["VR_Area_01_square_4x4_grey_F",_centerPos,[],0,"none"];
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_squareGarage setpos _centerPos;
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BIS_fnc_garage_center = createvehicle ["Land_HelipadEmpty_F",_centerPos,[],0,"none"];
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BIS_fnc_garage_center setpos _centerPos;
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BIS_fnc_garage_center enablesimulation false;
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*/
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[_unit, true, false] call FUNC(initBox);
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[{!isNull findDisplay 46}, {
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[player, player, true] call FUNC(openBox);
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}] call CBA_fnc_waitUntilAndExecute;
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