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https://github.com/acemod/ACE3.git
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101 lines
2.7 KiB
Plaintext
101 lines
2.7 KiB
Plaintext
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/*
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* Author: CAA-Picard
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*
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* Select the next grenade muzzle to throw.
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*
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* Argument:
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* muzzle name
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*
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* Return value:
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* None
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*
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*/
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private ["_player", "_muzzle"];
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_player = _this select 0;
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_muzzle = _this select 1;
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_uniformMags = getMagazineCargo uniformContainer _player;
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_vestMags = getMagazineCargo vestContainer _player;
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_backPackMags = getMagazineCargo backpackContainer _player;
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_uniformMagsToRemove = [];
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_vestMagsToRemove = [];
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_backPackMagsToRemove = [];
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_firstMagazine = "";
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// Collect which magazines to remove
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_throwMuzzleNames = getArray (configfile >> "CfgWeapons" >> "Throw" >> "muzzles");
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{
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_muzzleName = _x;
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_muzzleMagazines = getArray (configFile >> "CfgWeapons" >> "Throw" >> _muzzleName >> "magazines" );
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if (_muzzle != _muzzleName) then {
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{
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_index = (_uniformMags select 0) find _x;
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if (_index > -1) then {
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_uniformMagsToRemove = _uniformMagsToRemove + [[_x, (_uniformMags select 1) select _index]];
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};
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_index = (_vestMags select 0) find _x;
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if (_index > -1) then {
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_vestMagsToRemove = _vestMagsToRemove + [[_x, (_vestMags select 1) select _index]];
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};
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_index = (_backpackMags select 0) find _x;
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if (_index > -1) then {
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_backpackMagsToRemove = _backpackMagsToRemove + [[_x, (_backpackMags select 1) select _index]];
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};
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} forEach _muzzleMagazines;
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} else {
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{
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_index = (_uniformMags select 0) find _x;
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if (_index > -1) then {
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_firstMagazine = _x;
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};
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_index = (_vestMags select 0) find _x;
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if (_index > -1) then {
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_firstMagazine = _x;
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};
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_index = (_backpackMags select 0) find _x;
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if (_index > -1) then {
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_firstMagazine = _x;
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};
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} forEach _muzzleMagazines;
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};
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} forEach _throwMuzzleNames;
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// Remove all magazines except those we are switching to --> this breaks the selector
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{
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for [{_i=0},{_i < (_x select 1)}, {_i = _i + 1}] do {
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_player removeItem (_x select 0);
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};
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} forEach _uniformMagsToRemove;
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{
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for [{_i=0},{_i < (_x select 1)}, {_i = _i + 1}] do {
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_player removeItem (_x select 0);
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};
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} forEach _vestMagsToRemove;
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{
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for [{_i=0},{_i < (_x select 1)}, {_i = _i + 1}] do {
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_player removeItem (_x select 0);
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};
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} forEach _backPackMagsToRemove;
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// Readd magazines
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{
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for [{_i=0},{_i < (_x select 1)}, {_i = _i + 1}] do {
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_player addItemToUniform (_x select 0);
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};
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} forEach _uniformMagsToRemove;
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{
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for [{_i=0},{_i < (_x select 1)}, {_i = _i + 1}] do {
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_player addItemToVest (_x select 0);
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};
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} forEach _vestMagsToRemove;
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{
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for [{_i=0},{_i < (_x select 1)}, {_i = _i + 1}] do {
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_player addItemToBackpack (_x select 0);
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};
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} forEach _backPackMagsToRemove;
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