2015-01-18 21:16:35 +00:00
|
|
|
/**
|
|
|
|
* fn_handleDisplayEffects.sqf
|
|
|
|
* @Descr: displays visual effects to user
|
|
|
|
* @Author: Glowbal
|
|
|
|
*
|
|
|
|
* @Arguments: []
|
|
|
|
* @Return:
|
|
|
|
* @PublicAPI: false
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "script_component.hpp"
|
|
|
|
|
|
|
|
if (!hasInterface) exitwith{};
|
|
|
|
45 cutRsc [QEGVAR(gui,ScreenEffectsBlack),"PLAIN"];
|
|
|
|
|
|
|
|
FUNC(hb_effect) = {
|
|
|
|
_heartRate = _this select 0;
|
|
|
|
if (_heartRate < 0.1) exitwith {};
|
|
|
|
_hbSoundsFast = ["ACE_heartbeat_fast_1", "ACE_heartbeat_fast_2", "ACE_heartbeat_fast_3", "ACE_heartbeat_norm_1", "ACE_heartbeat_norm_2"];
|
|
|
|
_hbSoundsNorm = ["ACE_heartbeat_norm_1", "ACE_heartbeat_norm_2"];
|
|
|
|
_hbSoundsSlow = ["ACE_heartbeat_slow_1", "ACE_heartbeat_slow_2", "ACE_heartbeat_norm_1", "ACE_heartbeat_norm_2"];
|
|
|
|
if (isnil QGVAR(playingHeartBeatSound)) then {
|
|
|
|
GVAR(playingHeartBeatSound) = false;
|
|
|
|
};
|
|
|
|
if (GVAR(playingHeartBeatSound)) exitwith {};
|
|
|
|
GVAR(playingHeartBeatSound) = true;
|
|
|
|
|
|
|
|
_sleep = 60 / _heartRate;
|
|
|
|
if (_heartRate < 60) then {
|
|
|
|
_sound = _hbSoundsSlow select (random((count _hbSoundsSlow) -1));
|
|
|
|
playSound _sound;
|
|
|
|
|
|
|
|
[{
|
|
|
|
if (time - ((_this select 0) select 1) < ((_this select 0) select 0)) exitwith {};
|
|
|
|
|
|
|
|
GVAR(playingHeartBeatSound) = false;
|
|
|
|
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
|
|
|
}, _sleep, [_sleep, time] ] call CBA_fnc_addPerFrameHandler;
|
|
|
|
} else {
|
|
|
|
if (_heartRate > 120) then {
|
|
|
|
_sound = _hbSoundsFast select (random((count _hbSoundsFast) -1));
|
|
|
|
playSound _sound;
|
|
|
|
[{
|
|
|
|
if (time - ((_this select 0) select 1) < ((_this select 0) select 0)) exitwith {};
|
|
|
|
|
|
|
|
GVAR(playingHeartBeatSound) = false;
|
|
|
|
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
|
|
|
}, _sleep, [_sleep, time] ] call CBA_fnc_addPerFrameHandler;
|
|
|
|
};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
2015-01-21 15:04:34 +00:00
|
|
|
GVAR(BloodLevel_CC) = ppEffectCreate ["ColorCorrections", 4208];
|
|
|
|
GVAR(BloodLevel_CC) ppEffectForceInNVG True;
|
|
|
|
GVAR(BloodLevel_CC) ppEffectAdjust [1,1,0, [0,0,0,0], [1,1,1,1], [0.2,0.2,0.2,0]];
|
|
|
|
GVAR(BloodLevel_CC) ppEffectCommit 0;
|
|
|
|
|
2015-01-18 21:16:35 +00:00
|
|
|
|
|
|
|
[{
|
|
|
|
private ["_unit","_bloodLoss"];
|
|
|
|
_unit = ACE_player;
|
|
|
|
if ([_unit] call EFUNC(common,isAwake)) then {
|
|
|
|
_bloodLoss = _unit call FUNC(getBloodLoss);
|
|
|
|
if (_bloodLoss >0) then {
|
|
|
|
[_bloodLoss] call EFUNC(gui,effectBleeding);
|
|
|
|
};
|
|
|
|
|
2015-01-21 15:04:34 +00:00
|
|
|
// Blood Level Effect
|
|
|
|
_currentBlood = _unit getVariable [QGVAR(bloodVolume), 100];
|
|
|
|
if (_currentBlood > 99) then {
|
|
|
|
GVAR(BloodLevel_CC) ppEffectEnable False;
|
|
|
|
} else {
|
|
|
|
GVAR(BloodLevel_CC) ppEffectEnable True;
|
|
|
|
GVAR(BloodLevel_CC) ppEffectAdjust [1, 1, 0, [0.0, 0.0, 0.0, 0.0], [1, 1, 1,_currentBlood], [0.2, 0.2, 0.2, 0]];
|
|
|
|
GVAR(BloodLevel_CC) ppEffectCommit 0;
|
|
|
|
};
|
|
|
|
|
2015-01-18 21:16:35 +00:00
|
|
|
[{
|
|
|
|
[((_this select 0) select 0 getvariable[QGVAR(amountOfPain), 0])] call EFUNC(gui,effectPain);
|
|
|
|
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
|
|
|
}, 0.25, [_unit] ] call CBA_fnc_addPerFrameHandler;
|
|
|
|
|
|
|
|
[(_unit getvariable[QGVAR(heartRate), 70])] call FUNC(hb_effect);
|
|
|
|
["medicalEffectsLoop", [_unit]] call ace_common_fnc_localEvent
|
|
|
|
};
|
|
|
|
} , 0.5, [] ] call CBA_fnc_addPerFrameHandler;
|