ACE3/addons/medical_statemachine/functions/fnc_handleStateUnconscious.sqf

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#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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params ["_unit", "_stateName"];
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// If the unit died the loop is finished
if (!alive _unit) exitWith {};
// If locality changed, broadcast the last medical state and finish the local loop
if (!local _unit) exitWith {
_unit setVariable [VAR_HEART_RATE, GET_HEART_RATE(_unit), true];
_unit setVariable [VAR_BLOOD_PRESS, _unit getVariable [VAR_BLOOD_PRESS, [80, 120]], true];
_unit setVariable [VAR_BLOOD_VOL, GET_BLOOD_VOLUME(_unit), true];
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};
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[_unit] call EFUNC(medical_vitals,handleUnitVitals);
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private _painLevel = GET_PAIN_PERCEIVED(_unit);
if (_painLevel > 0) then {
[_unit, "moan", PAIN_TO_MOAN(_painLevel)] call EFUNC(medical_engine,playInjuredSound);
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};
// Handle spontaneous wakeup from unconsciousness
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if (EGVAR(medical,spontaneousWakeUpChance) > 0) then {
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if (_unit call EFUNC(medical_status,hasStableVitals)) then {
private _lastWakeUpCheck = _unit getVariable [QGVAR(lastWakeUpCheck), CBA_missionTime];
if (CBA_missionTime - _lastWakeUpCheck > SPONTANEOUS_WAKE_UP_INTERVAL) then {
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TRACE_2("Checking for wake up",_unit,EGVAR(medical,spontaneousWakeUpChance));
_unit setVariable [QGVAR(lastWakeUpCheck), CBA_missionTime];
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if ((random 1) < EGVAR(medical,spontaneousWakeUpChance)) then {
TRACE_1("Spontaneous wake up!",_unit);
[QGVAR(WakeUp), _unit] call CBA_fnc_localEvent;
};
};
} else {
// Unstable vitals, procrastinate the next wakeup check
_unit setVariable [QGVAR(lastWakeUpCheck), CBA_missionTime];
};
};