2015-07-03 20:16:18 +00:00
|
|
|
/*
|
2017-04-22 15:57:32 +00:00
|
|
|
* Author: Glowbal
|
|
|
|
* Check if a unit is in a stable condition
|
|
|
|
*
|
|
|
|
* Arguments:
|
|
|
|
* 0: The patient <OBJECT>
|
|
|
|
*
|
|
|
|
* Return Value:
|
|
|
|
* Is in stable condition <BOOL>
|
|
|
|
*
|
|
|
|
* Example:
|
|
|
|
* [player] call ace_medical_fnc_isInStableCondition
|
|
|
|
*
|
|
|
|
* Public: No
|
|
|
|
*/
|
2015-07-03 20:16:18 +00:00
|
|
|
|
|
|
|
#include "script_component.hpp"
|
|
|
|
|
2015-08-22 14:25:10 +00:00
|
|
|
params ["_unit"];
|
2015-07-03 20:16:18 +00:00
|
|
|
|
2016-12-05 20:34:20 +00:00
|
|
|
if (!alive _unit) exitWith { false };
|
2018-04-27 15:03:55 +00:00
|
|
|
if IS_UNCONSCIOUS(_unit) exitWith { false };
|
|
|
|
if (GET_BLOOD_LOSS(_unit) > 0) exitWith { false };
|
2016-12-05 20:34:20 +00:00
|
|
|
if (!(_unit call FUNC(hasStableVitals))) exitWith { false };
|
2015-07-03 20:16:18 +00:00
|
|
|
|
2016-12-05 20:34:20 +00:00
|
|
|
true
|