ACE3/addons/medical_status/functions/fnc_isInStableCondition.sqf

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/*
* Author: Glowbal
* Check if a unit is in a stable condition
*
* Arguments:
* 0: The patient <OBJECT>
*
* Return Value:
* Is in stable condition <BOOL>
*
* Example:
* [player] call ace_medical_fnc_isInStableCondition
*
* Public: No
*/
#include "script_component.hpp"
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params ["_unit"];
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if (!alive _unit) exitWith { false };
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if IS_UNCONSCIOUS(_unit) exitWith { false };
if (GET_BLOOD_LOSS(_unit) > 0) exitWith { false };
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if (!(_unit call FUNC(hasStableVitals))) exitWith { false };
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true