ACE3/addons/vector/functions/fnc_convertToTexturesDegree.sqf

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/* by commy2
converts azimuth into array of textures for the vectors scripted info control
*/
#include "script_component.hpp"
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params ["_number"];
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if (GVAR(useMil)) then {
_number = round (6400 / 360 * _number);
if (_number isEqualTo 6400) then {_number = 0};
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[_number] call FUNC(convertToTexturesDistance) // return
} else {
_number = round _number;
private _isNegative = _number < 0;
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_number = abs _number;
if (_number isEqualTo 360) then {_number = 0};
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private ["_digit1", "_digit2", "_digit3", "_digit4"];
private _digit1 = floor (_number / 100);
private _digit2 = floor (_number / 10) - _digit1 * 10;
private _digit3 = _number mod 10;
private _digit4 = QPATHTOF(rsc\vector_degree.paa);
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if (_isNegative) then {
if (_digit1 isEqualTo 0) then {
if (_digit2 isEqualTo 0) then {
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_digit1 = "";
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_digit2 = QPATHTOF(rsc\vector_minus.paa);
_digit3 = format [QPATHTOF(rsc\vector_%1.paa), _digit3];
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} else {
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_digit1 = QPATHTOF(rsc\vector_minus.paa);
_digit2 = format [QPATHTOF(rsc\vector_%1.paa), _digit2];
_digit3 = format [QPATHTOF(rsc\vector_%1.paa), _digit3];
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};
} else {
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_digit1 = QPATHTOF(rsc\vector_minus.paa);
_digit2 = QPATHTOF(rsc\vector_minus.paa);
_digit3 = QPATHTOF(rsc\vector_minus.paa);
_digit4 = QPATHTOF(rsc\vector_minus.paa);
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};
} else {
if (_digit1 isEqualTo 0) then {
if (_digit2 isEqualTo 0) then {
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_digit1 = "";
_digit2 = "";
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_digit3 = format [QPATHTOF(rsc\vector_%1.paa), _digit3];
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} else {
_digit1 = "";
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_digit2 = format [QPATHTOF(rsc\vector_%1.paa), _digit2];
_digit3 = format [QPATHTOF(rsc\vector_%1.paa), _digit3];
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};
} else {
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_digit1 = format [QPATHTOF(rsc\vector_%1.paa), _digit1];
_digit2 = format [QPATHTOF(rsc\vector_%1.paa), _digit2];
_digit3 = format [QPATHTOF(rsc\vector_%1.paa), _digit3];
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};
};
[_digit1, _digit2, _digit3, _digit4] // return
}