2015-01-18 21:50:45 +00:00
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#include "script_component.hpp"
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2015-09-29 14:22:57 +00:00
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2015-01-18 21:50:45 +00:00
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if (!hasInterface) exitWith {};
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2015-09-29 14:22:57 +00:00
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["ACE3 Common", QGVAR(wipeGlasses), localize LSTRING(WipeGlasses), {
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2016-06-26 00:16:26 +00:00
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if (GVAR(effects) != 2) exitWith {false}; //Can only wipe if full effects setting is set
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2015-03-05 07:32:26 +00:00
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if (!(GETVAR(ace_player,ACE_isUnconscious,false))) exitWith {
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call FUNC(clearGlasses);
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true
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};
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false
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},
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2015-03-05 08:51:24 +00:00
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{false},
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2015-09-29 14:22:57 +00:00
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[20, [true, true, false]], false] call CBA_fnc_addKeybind;
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2016-06-26 00:16:26 +00:00
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["ace_settingsInitialized", {
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TRACE_2("ace_settingsInitialized eh",GVAR(effects),GVAR(showInThirdPerson));
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2015-01-18 21:50:45 +00:00
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2016-06-26 00:16:26 +00:00
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if (GVAR(effects) == 0) exitWith {};
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2015-09-29 20:01:40 +00:00
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2016-06-26 00:16:26 +00:00
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// ---Add the TINT Effect---
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2017-04-11 15:06:29 +00:00
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2016-06-26 00:16:26 +00:00
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// make sure to stack effect layers in correct order
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GVAR(GogglesEffectsLayer) = QGVAR(GogglesEffectsLayer) call BIS_fnc_RSCLayer;
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GVAR(GogglesLayer) = QGVAR(GogglesLayer) call BIS_fnc_RSCLayer;
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2015-09-29 20:01:40 +00:00
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2016-06-26 00:16:26 +00:00
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if (isNil QGVAR(UsePP)) then {
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GVAR(UsePP) = true;
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};
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2017-04-11 15:06:29 +00:00
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// init pp effects
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GVAR(PostProcess) = ppEffectCreate ["ColorCorrections", 1995];
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GVAR(EffectsActive) = false;
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// add glasses eventhandlers
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["ace_glassesChanged", {
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params ["_unit", "_glasses"];
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TRACE_2("ace_glassesChanged eh",_unit,_glasses);
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SETGLASSES(_unit,GLASSESDEFAULT);
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if (call FUNC(ExternalCamera)) exitWith {call FUNC(RemoveGlassesEffect)};
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if ([_unit] call FUNC(isGogglesVisible)) then {
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[_unit, _glasses] call FUNC(applyGlassesEffect);
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} else {
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call FUNC(removeGlassesEffect);
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};
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}] call CBA_fnc_addEventHandler;
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2016-06-26 00:16:26 +00:00
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// init GlassesChanged eventhandler
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GVAR(OldGlasses) = "<null>";
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["loadout", {
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params ["_unit"];
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private _currentGlasses = goggles _unit;
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2015-09-29 20:01:40 +00:00
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2016-06-26 00:16:26 +00:00
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if (GVAR(OldGlasses) != _currentGlasses) then {
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["ace_glassesChanged", [_unit, _currentGlasses]] call CBA_fnc_localEvent;
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GVAR(OldGlasses) = _currentGlasses;
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};
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2017-04-11 15:06:29 +00:00
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}, true] call CBA_fnc_addPlayerEventHandler;
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2015-01-18 21:50:45 +00:00
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2015-09-29 20:01:40 +00:00
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2016-05-16 13:22:37 +00:00
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2016-06-26 00:16:26 +00:00
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// check goggles
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private _fnc_checkGoggles = {
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params ["_unit"];
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2015-09-29 20:01:40 +00:00
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2016-06-26 00:16:26 +00:00
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if (GVAR(EffectsActive)) then {
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if (call FUNC(externalCamera) || {!([_unit] call FUNC(isGogglesVisible))}) then {
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call FUNC(removeGlassesEffect);
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};
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} else {
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if (!(call FUNC(externalCamera)) && {[_unit] call FUNC(isGogglesVisible)}) then {
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2017-04-11 15:06:29 +00:00
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[_unit, goggles _unit] call FUNC(applyGlassesEffect);
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2016-06-26 00:16:26 +00:00
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};
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};
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2015-03-05 07:32:26 +00:00
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};
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2015-09-29 20:01:40 +00:00
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2016-06-26 00:16:26 +00:00
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["cameraView", _fnc_checkGoggles] call CBA_fnc_addPlayerEventHandler;
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["ace_activeCameraChanged", _fnc_checkGoggles] call CBA_fnc_addEventHandler;
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2015-01-18 21:50:45 +00:00
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2015-09-29 20:01:40 +00:00
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2016-06-26 00:16:26 +00:00
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// // ---Add the Dust/Dirt/Rain Effects---
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if (GVAR(effects) == 2) then {
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2015-09-29 20:01:40 +00:00
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2016-06-26 00:16:26 +00:00
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// Register fire event handler
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["ace_firedPlayer", DFUNC(handleFired)] call CBA_fnc_addEventHandler;
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//Add Explosion XEH
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["CAManBase", "explosion", FUNC(handleExplosion)] call CBA_fnc_addClassEventHandler;
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GVAR(PostProcessEyes) = ppEffectCreate ["ColorCorrections", 1992];
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GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0, 0, 0, 1], [1, 1, 1, 0]];
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GVAR(PostProcessEyes) ppEffectCommit 0;
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GVAR(PostProcessEyes) ppEffectEnable false;
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GVAR(PostProcessEyes_Enabled) = false;
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2017-04-11 15:06:29 +00:00
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2016-06-26 00:16:26 +00:00
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GVAR(FrameEvent) = [false, [false, 20]];
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GVAR(DustHandler) = -1;
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GVAR(RainDrops) = objNull;
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GVAR(RainActive) = false;
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GVAR(RainLastLevel) = 0;
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GVAR(surfaceCache) = "";
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GVAR(surfaceCacheIsDust) = false;
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["ace_glassesCracked", {
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2015-09-29 20:01:40 +00:00
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params ["_unit"];
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2016-06-26 00:16:26 +00:00
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_unit setVariable ["ACE_EyesDamaged", true];
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2015-09-29 20:01:40 +00:00
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2016-06-26 00:16:26 +00:00
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GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0.5, 0.5, 0.5, 0.5], [1, 1, 1, 0]];
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GVAR(PostProcessEyes) ppEffectCommit 0;
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GVAR(PostProcessEyes) ppEffectEnable true;
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2015-09-29 20:01:40 +00:00
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2016-06-26 00:16:26 +00:00
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[{
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GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [1, 1, 1, 1], [1, 1, 1, 0]];
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GVAR(PostProcessEyes) ppEffectCommit 5;
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2015-09-29 20:01:40 +00:00
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2016-06-26 00:16:26 +00:00
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[{
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params ["_unit"];
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2015-09-29 20:01:40 +00:00
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2016-06-26 00:16:26 +00:00
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GVAR(PostProcessEyes) ppEffectEnable false;
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2015-09-29 20:01:40 +00:00
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2016-06-26 00:16:26 +00:00
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_unit setVariable ["ACE_EyesDamaged", false];
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2015-09-29 20:01:40 +00:00
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2016-06-26 00:16:26 +00:00
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}, _this, 5] call CBA_fnc_waitAndExecute;
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2015-09-29 20:01:40 +00:00
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2016-06-26 00:16:26 +00:00
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}, _unit, 25] call CBA_fnc_waitAndExecute;
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2015-09-29 20:01:40 +00:00
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2016-06-26 00:16:26 +00:00
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}] call CBA_fnc_addEventHandler;
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2015-12-27 05:31:49 +00:00
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2016-06-26 00:16:26 +00:00
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// goggles effects main PFH
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[{
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BEGIN_COUNTER(goggles);
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2015-09-29 20:01:40 +00:00
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2016-06-26 00:16:26 +00:00
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// rain
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call FUNC(applyRainEffect);
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2015-09-29 20:01:40 +00:00
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2016-06-26 00:16:26 +00:00
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// auto remove effects under water
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if (GVAR(EffectsActive) && {underwater ACE_player} && {[goggles ACE_player] call FUNC(isDivingGoggles)}) then {
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call FUNC(removeRainEffect);
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call FUNC(removeDirtEffect);
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call FUNC(removeDustEffect);
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};
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2015-12-27 05:31:49 +00:00
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2016-06-26 00:16:26 +00:00
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// rotor wash effect
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call FUNC(applyRotorWashEffect);
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2016-02-06 20:16:10 +00:00
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2016-06-26 00:16:26 +00:00
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END_COUNTER(goggles);
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}, 0.5, []] call CBA_fnc_addPerFrameHandler;
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};
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}] call CBA_fnc_addEventHandler;
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