2015-03-22 13:05:31 +00:00
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/*
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* Author: commy2
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* Create one action per reloadable missile
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*
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* Argument:
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* 1: Player (Object)
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* 0: Target (Object)
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* 2: Parameters ??? (Array)
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*
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* Return value:
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* Children actions (Array)
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*
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*/
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#include "script_component.hpp"
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private ["_unit", "_target", "_parameters"];
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_unit = _this select 1;
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_target = _this select 0;
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_parameters = _this select 2; // ???
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private ["_actions", "_weapon", "_loadableMissiles"];
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_actions = [];
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_weapon = secondaryWeapon _target;
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_loadableMissiles = [_unit, _weapon] call FUNC(getLoadableMissiles);
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{
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private ["_name", "_displayName", "_statement", "_condition", "_action"];
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_name = format [QGVAR(Missile_%1), _x];
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2015-03-22 13:42:47 +00:00
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_displayName = format [localize "STR_ACE_ReloadLaunchers_LoadMagazine", getText (configFile >> "CfgMagazines" >> _x >> "displayName")];
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2015-03-22 13:05:31 +00:00
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_statement = {
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(_this select 2) call DFUNC(load);
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};
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_condition = {
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(_this select 2) call DFUNC(canLoad)
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};
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_action = [_name, _displayName, "", _statement, _condition, {}, [_unit, _target, _weapon, _x], "", 4] call EFUNC(interact_menu,createAction);
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_actions pushBack [_action, [], _unit];
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} forEach _loadableMissiles;
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_actions
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