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49 lines
1.2 KiB
Plaintext
49 lines
1.2 KiB
Plaintext
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/*
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Name: AGM_SwitchUnits_fnc_initPlayer
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Author(s):
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bux578
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Description:
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Initializes the player
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Parameters:
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0: OBJECT - player
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1: ARRAY<OBJECT> - Array containing selected sides
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Returns:
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VOID
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*/
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private ["_playerUnit", "_sides"];
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_playerUnit = _this select 0;
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_sides = _this select 1;
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if (vehicle _playerUnit == _playerUnit) then {
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[_sides] call AGM_SwitchUnits_fnc_markAiOnMap;
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_playerUnit setVariable ["AGM_SwitchUnits_IsPlayerUnit", true];
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_playerUnit allowDamage false;
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AGM_SwitchUnits_OriginalUnit = _playerUnit;
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AGM_SwitchUnits_OriginalName = [_playerUnit] call AGM_Core_fnc_getName;
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AGM_SwitchUnits_OriginalGroup = group _playerUnit;
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// remove all starting gear of a player
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removeAllWeapons _playerUnit;
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removeGoggles _playerUnit;
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removeHeadgear _playerUnit;
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removeVest _playerUnit;
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removeAllAssignedItems _playerUnit;
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clearAllItemsFromBackpack _playerUnit;
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removeBackpack _playerUnit;
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_playerUnit linkItem "ItemMap";
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removeUniform _playerUnit;
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[_playerUnit, "AGM_SwitchUnits", true] call AGM_Core_fnc_setForceWalkStatus;
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[_playerUnit, _sides] call AGM_SwitchUnits_fnc_addMapFunction;
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};
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