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37 lines
1.4 KiB
C++
37 lines
1.4 KiB
C++
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#define _ARMA_
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class CfgPatches
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{
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class cse_sys_medical
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{
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units[] = {"cse_medical_supply_crate_cms", "cse_bandage_basicItem","cse_packing_bandageItem","cse_bandageElasticItem","cse_tourniquetItem","cse_splintItem","cse_morphineItem","cse_atropineItem","cse_epinephrineItem","cse_plasma_ivItem","cse_plasma_iv_500Item","cse_plasma_iv250Item","cse_blood_ivItem","cse_blood_iv_500Item","cse_blood_iv_250Item","cse_saline_ivItem","cse_saline_iv_500Item","cse_saline_iv_250Item","cse_quikclotItem","cse_nasopharyngeal_tubeItem","cse_opaItem","cse_liquidSkinItem","cse_chestsealItem","cse_personal_aid_kitItem"};
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weapons[] = {"cse_surgical_kit"};
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requiredVersion = 0.1;
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requiredAddons[] = {"cse_gui","cse_main"};
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version = "0.10.0_rc";
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author[] = {"Combat Space Enhancement"};
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authorUrl = "http://csemod.com";
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};
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};
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class CfgAddons {
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class PreloadAddons {
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class cse_sys_medical {
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list[] = {"cse_sys_medical"};
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};
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};
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};
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#include "CfgFactionClasses.h"
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#include "CfgFunctions.h"
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// TODO To be removed at a later stage, as it is being replaced by items (CfgWeapons.h). Will stay around for backwards compatability for now.
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// #include "CfgMagazines.h"
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// Replacing the old magazine approach by items.
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#include "CfgWeapons.h"
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#include "CfgSounds.h"
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#include "CfgVehicles.h"
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#include "CfgHints.h"
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#include "Combat_Space_Enhancement.h"
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#include "ui\define.hpp"
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#include "ui\menu.hpp"
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