ACE3/addons/medical/functions/fnc_useItem.sqf

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/*
* Author: Glowbal
* Use Equipment if any is available. Priority: 1) Medic, 2) Patient. If in vehicle: 3) Crew
*
* Arguments:
* 0: Medic <OBJECT>
* 1: Patient <OBJECT>
* 2: Item <STRING>
*
* ReturnValue:
* <NIL>
*
* Public: Yes
*/
#include "script_component.hpp"
private ["_medic", "_patient", "_item", "_return","_crew"];
_medic = _this select 0;
_patient = _this select 1;
_item = _this select 2;
if (isnil QGVAR(setting_allowSharedEquipment)) then {
GVAR(setting_allowSharedEquipment) = true;
};
if (GVAR(setting_allowSharedEquipment) && {[_patient, _item] call EFUNC(common,hasItem)}) exitwith {
[[_patient, _item], QUOTE(EFUNC(common,useItem)), _patient] call EFUNC(common,execRemoteFnc);
true;
};
if ([_medic, _item] call EFUNC(common,hasItem)) exitwith {
[[_medic, _item], QUOTE(EFUNC(common,useItem)), _medic] call EFUNC(common,execRemoteFnc);
true;
};
_return = false;
if ([vehicle _medic] call FUNC(isMedicalVehicle) && {vehicle _medic != _medic}) then {
_crew = crew vehicle _medic;
{
if ([_x, _medic] call FUNC(canAccessMedicalEquipment) && {([_x, _item] call EFUNC(common,hasItem))}) exitwith {
_return = true;
[[_x, _item], QUOTE(EFUNC(common,useItem)), _x] call EFUNC(common,execRemoteFnc);
};
}foreach _crew;
};
_return;