Introduces weapon temperature simulation depending on weapon and bullet mass. Hot weapons are more prone to jamming and will have an increase in their cyclic rate of fire. Depending on weapon type the accuracy and in extreme cases the muzzle velocity might be reduced on high temperatures. Adds smoke puff and heat refraction effects to indicate this.
### 1.3 Cookoff
Hot weapons can also cause chambered ammunition to spontaneously ignite. The higher the temperature of the weapon the sooner a cookoff can happen. Open bolt weapons (most machineguns) cannot cookoff unless jammed. Jammed weapons will not cookoff unless the jam is a failure to fire.
Adds the ability to change barrels on machine guns to compensate for those effects. When a barrel is changed, the coolest barrel available is always selected.
- Weapons and spare barrels will cool off over time.
- Cooling speed of weapons in increased in windy or rainy weather, and when swimming.
- If AceX Field Rations is loaded then weapons can be cooled with canteens, water bottles, or other beverage items. This does not require the Field Rations system to be enabled.
- If AceX Field Rations is enabled then weapons can also be cooled with the same water sources used to refill canteens and water bottles.
### 2.5 Avoiding cookoffs
- After a firefight unload closed bolt firearms (most rifles) until the barrel temperature has gone down to less than 180°C (two sections or less on the bar).