2015-04-11 12:02:44 +00:00
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/*
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* Author: KoffeinFlummi, Ruthberg
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* Updates the zero reference for the current scope
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*
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2016-06-18 09:50:41 +00:00
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* Arguments:
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2015-04-11 12:02:44 +00:00
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* 0: Unit <OBJECT>
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*
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2016-06-18 09:50:41 +00:00
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* Return Value:
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2015-04-11 12:02:44 +00:00
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* true <BOOL>
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*
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2015-08-07 14:43:06 +00:00
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* Example:
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* [player] call ace_scopes_fnc_adjustZero
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*
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2015-04-11 12:02:44 +00:00
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* Public: No
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*/
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#include "script_component.hpp"
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2015-08-07 14:43:06 +00:00
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private ["_weaponIndex", "_adjustment", "_zeroing"];
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2015-04-11 12:02:44 +00:00
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2015-08-07 14:43:06 +00:00
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params ["_unit"];
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2015-04-17 23:13:09 +00:00
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2015-08-07 14:43:06 +00:00
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if (vehicle _unit != _unit) exitWith {false};
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2015-04-11 12:02:44 +00:00
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_weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex);
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if (_weaponIndex < 0) exitWith {false};
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2016-11-12 10:23:14 +00:00
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_adjustment = _unit getVariable [QGVAR(Adjustment), [[0, 0, 0], [0, 0, 0], [0, 0, 0]]];
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2015-08-07 14:43:06 +00:00
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_zeroing = _adjustment select _weaponIndex;
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_zeroing params ["_elevation", "_windage", "_zero"];
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2015-04-11 12:02:44 +00:00
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_zero = round((_zero + _elevation) * 10) / 10;
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_elevation = 0;
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[_unit, _elevation, _windage, _zero] call FUNC(applyScopeAdjustment);
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true
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