ACE3/addons/common/functions/fnc_player.sqf

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/*
* Author: bux578, commy2
*
* Returns the player or curator controlled unit.
* Use this in INIT and RESPAWN eh scripts, because ACE_player isn't reset yet.
*
* Arguments:
* NONE.
*
* Return Value:
* Player controlled unit (object)
*/
2015-01-13 19:56:02 +00:00
#include "script_component.hpp"
missionNamespace getVariable ["bis_fnc_moduleRemoteControl_unit", player]