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49 lines
1.6 KiB
Plaintext
49 lines
1.6 KiB
Plaintext
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#include "script_component.hpp"
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/*
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* Author: PabstMirror
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* Adjusts color and luminosity when in dark conditions.
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* Simulates rod and cones vision by decreasing color intensity when dark.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_nightvision_fnc_scotopicEffects
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*
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* Public: No
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*/
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private _unit = ACE_player;
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if (EGVAR(common,OldIsCamera) || {!alive _unit} || {currentVisionMode _unit != 0}) exitWith {
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GVAR(scotopicCC) ppEffectEnable false;
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[FUNC(scotopicEffects), [], 0.1] call CBA_fnc_waitAndExecute;
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};
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getLighting params ["", "_ambientLightBrightness"];
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(getLightingAt _unit) params ["", "", "", "_dynamiclightBrightness"];
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private _light = _ambientLightBrightness + 5 * _dynamiclightBrightness;
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if (_light > 30) exitWith {
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GVAR(scotopicCC) ppEffectEnable false;
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// if it's day, we can go to sleep for a long while (but won't be responsive to skipTime?)
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[FUNC(scotopicEffects), [], [1, 120] select (_ambientLightBrightness > 100)] call CBA_fnc_waitAndExecute;
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};
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private _intensity = if (_light > 5) then {
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linearConversion [5, 30, _light, 0.3, 0, true]; // Mesopic
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} else {
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linearConversion [0, 5, _light, 0.6, 0.3, true]; // Scotopic
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};
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systemChat format ["%1 - %2", _light, _intensity];
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GVAR(scotopicCC) ppEffectEnable GVAR(scoTestToggle) && true;
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// "players like the night blue"
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GVAR(scotopicCC) ppEffectAdjust [1,1,0,[1,1,1,0],[_intensity*.95, _intensity*.95,_intensity*1.1, 1-_intensity], [0.15, 1.0, 1.50, 1]];
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GVAR(scotopicCC) ppEffectCommit 1;
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[FUNC(scotopicEffects), [], 1] call CBA_fnc_waitAndExecute;
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