2015-01-11 16:42:31 +00:00
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/*
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2015-09-18 19:12:40 +00:00
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* Author: Garth de Wet (LH)
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* Checks whether the passed unit is an explosive specialist.
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* Either through config entry: "canDeactivateMines"
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* or
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* unit setVariable ["ACE_isEOD", true]
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*
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* Arguments:
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* 0: Unit to check if is a specialist <OBJECT>
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*
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* Return Value:
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* is the unit an EOD <BOOL>
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*
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* Example:
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* isSpecialist = [player] call FUNC(isEOD);
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*
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* Public: Yes
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*/
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2015-01-13 19:56:02 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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2015-09-18 19:12:40 +00:00
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params ["_unit"];
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2015-01-11 16:42:31 +00:00
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2017-06-10 10:41:01 +00:00
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_unit getVariable ["ACE_isEOD", _unit getUnitTrait "explosiveSpecialist"] // return
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