2015-01-11 16:42:31 +00:00
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/*
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* Author: commy2
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* Check if the unit is in a building. Will return true if the unit is sitting in a bush.
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*
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2015-09-18 19:12:40 +00:00
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* Arguments:
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* 0: Unit <OBJECT>
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2015-01-11 16:42:31 +00:00
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*
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2016-06-18 09:50:41 +00:00
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* Return Value:
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2015-09-18 19:12:40 +00:00
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* Is the unit in a building? <BOOL>
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*
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2017-06-08 13:31:51 +00:00
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* Example:
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* [bob] call ace_common_fnc_isInBuilding
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*
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2015-09-18 19:12:40 +00:00
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* Public: Yes
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2015-01-11 16:42:31 +00:00
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*/
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2015-01-13 19:56:02 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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2015-09-18 19:12:40 +00:00
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#define CHECK_DISTANCE 10
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2015-01-11 16:42:31 +00:00
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2015-12-12 15:48:54 +00:00
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params [["_unit", objNull, [objNull]]];
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2015-01-11 16:42:31 +00:00
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2015-12-12 15:48:54 +00:00
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private _position = eyePos _unit;
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2015-01-11 16:42:31 +00:00
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2015-12-12 15:48:54 +00:00
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private _intersections = 0;
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2015-01-11 16:42:31 +00:00
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2015-09-18 19:12:40 +00:00
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if (lineIntersects [_position, _position vectorAdd [0, 0, +CHECK_DISTANCE]]) then {
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2015-01-11 16:42:31 +00:00
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_intersections = _intersections + 1;
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};
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2015-09-18 19:12:40 +00:00
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if (lineIntersects [_position, _position vectorAdd [+CHECK_DISTANCE, 0, 0]]) then {
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2015-01-11 16:42:31 +00:00
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_intersections = _intersections + 1;
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};
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2015-09-18 19:12:40 +00:00
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if (lineIntersects [_position, _position vectorAdd [-CHECK_DISTANCE, 0, 0]]) then {
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2015-01-11 16:42:31 +00:00
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_intersections = _intersections + 1;
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};
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2015-09-18 19:12:40 +00:00
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if (lineIntersects [_position, _position vectorAdd [0, +CHECK_DISTANCE, 0]]) then {
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2015-01-11 16:42:31 +00:00
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_intersections = _intersections + 1;
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};
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2015-09-18 19:12:40 +00:00
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if (lineIntersects [_position, _position vectorAdd [0, -CHECK_DISTANCE, 0]]) then {
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2015-01-11 16:42:31 +00:00
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_intersections = _intersections + 1;
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};
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_intersections > 3
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