ACE3/addons/common/functions/fnc_statusEffect_set.sqf

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/*
* Author: PabstMirror
* Adds or removes an id to a status effect and will send an event to apply.
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*
* Arguments:
* 0: vehicle that it will be attached to (player or vehicle) <OBJECT>
* 1: Effect Name <STRING>
* 2: Unique Reason ID <STRING>
* 3: Is Set (true adds/false removes) <BOOL>
*
* Return Value:
* None
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*
* Example:
* [player, "setCaptive", "reason1", true] call ace_common_fnc_statusEffect_set
*
* Public: Yes
*/
#include "script_component.hpp"
params [["_object", objNull, [objNull]], ["_effectName", "", [""]], ["_ID", "", [""]], ["_set", true, [false]]];
TRACE_4("params",_object,_effectName,_ID,_set);
//Only run this after the settings are initialized
if !(GVAR(settingsInitFinished)) exitWith {
TRACE_1("pushing to runAtSettingsInitialized", _this);
GVAR(runAtSettingsInitialized) pushBack [FUNC(statusEffect_set), _this];
};
if (isNull _object) exitWith {TRACE_1("null",_object);};
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[_object, true] call FUNC(statusEffect_resetVariables); //Check for mismatch, and set object ref
//check ID case and set globally if not already set:
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_ID = toLower _ID;
private _statusReasons = missionNamespace getVariable [(format [QGVAR(statusEffects_%1), _effectName]), []];
private _statusIndex = _statusReasons find _ID;
if (_statusIndex == -1) then {
TRACE_2("ID not in global reasons, adding",_statusReasons,_ID);
_statusIndex = _statusReasons pushBack _ID;
missionNamespace setVariable [(format [QGVAR(statusEffects_%1), _effectName]), _statusReasons, true];
};
private _effectVarName = format [QGVAR(effect_%1), _effectName];
private _effectNumber = _object getVariable [_effectVarName, -1];
TRACE_2("current",_effectVarName,_effectNumber);
if ((_effectNumber == -1) && {!_set}) exitWith {
//Optimization for modules that always set an ID to false even if never set true
TRACE_2("Set False on nil array, exiting",_set,_effectNumber);
};
if (_effectNumber == -1) then {_effectNumber = 0}; //reset (-1/nil) to 0
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//if no change: skip sending publicVar and events
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private _effectBoolArray = [_effectNumber, count _statusReasons] call FUNC(binarizeNumber);
TRACE_2("bitArray",_statusIndex,_effectBoolArray);
if (_set isEqualTo (_effectBoolArray select _statusIndex)) exitWith {
TRACE_2("No Change, exiting",_set,_effectBoolArray select _statusIndex);
};
TRACE_2("Setting to new value",_set,_effectBoolArray select _statusIndex);
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_effectBoolArray set [_statusIndex, _set];
private _newEffectNumber = _effectBoolArray call FUNC(toBitmask); //Convert array back to number
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TRACE_2("Saving globally",_effectVarName,_newEffectNumber);
_object setVariable [_effectVarName, _newEffectNumber, true];
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if (_effectNumber == 0 || {_newEffectNumber == 0}) then {
[_object, _effectName] call FUNC(statusEffect_sendEffects);
} else {
LOG("not sending more than once");
};