ACE3/addons/reload/functions/fnc_getAmmoToLinkBelt.sqf

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/*
* Author: esteldunedain, phyma
* Check if the target has an MG equiped with belt system that the player can link
*
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* Arguments:
* 0: Player <OBJECT>
* 1: Target <OBJECT>
*
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* Return Value:
* Maximum ammo of magazine (-1 on error) <NUMBER>
*
* Example:
* [player, cursorObject] call ace_reload_fnc_getAmmoToLinkBelt;
*
* Public: No
*/
#include "script_component.hpp"
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params ["_player", "_target"];
if (vehicle _target != _target) exitWith {-1};
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private _magazineType = currentMagazine _target;
private _magazineCfg = configFile >> "CfgMagazines" >> _magazineType;
if (getNumber (_magazineCfg >> "ACE_isBelt") == 0) exitWith {-1};
// Check if the ammo is not empty or full
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private _ammoCount = _target ammo currentWeapon _target;
// Exit if the belt is full or empty
if (_ammoCount == 0 || getNumber (_magazineCfg >> "count") - _ammoCount == 0) exitWith {-1};
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// Check if the player has any of the same magazines
// Calculate max ammo
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private _maxAmmo = 0;
{
_maxAmmo = _maxAmmo max (_x select 1);
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} forEach (magazinesAmmo _player select {_x select 0 == _magazineType});
_maxAmmo