ACE3/addons/repair/functions/fnc_repair_failure.sqf

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/*
* Author: KoffeinFlummi, Glowbal
* Callback when repair fails.
*
* Arguments:
* 0: Arguments <ARRAY>
* 0: Unit that does the repairing <OBJECT>
* 1: Vehicle to repair <OBJECT
* 2: Selected hitpoint or hitpointIndex <STRING>or<NUMBER>
* 3: Repair Action Classname <STRING>
* 4: None
* 5: Items available <ARRAY>
* 6: Claimed Repair Objects <ARRAY>
*
* Return Value:
* None
*
* Example:
* [[unit, vehicle, "hitpoint", "classname", nil, [items], [aWheel]]] call ace_repair_fnc_repair_failure
*
* Public: No
*/
#include "script_component.hpp"
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params ["_args"];
_args params ["_caller", "_target","_selectionName","_className","","_usersOfItems", "_claimedObjects"];
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TRACE_5("params",_caller,_target,_selectionName,_className,_usersOfItems);
if (primaryWeapon _caller == "ACE_FakePrimaryWeapon") then {
_caller removeWeapon "ACE_FakePrimaryWeapon";
};
if (vehicle _caller == _caller && {!(_caller call EFUNC(common,isSwimming))}) then {
[_caller, _caller getVariable [QGVAR(repairPrevAnimCaller), ""], 2] call EFUNC(common,doAnimation);
};
_caller setVariable [QGVAR(repairPrevAnimCaller), nil];
private _weaponSelect = (_caller getVariable [QGVAR(selectedWeaponOnrepair), ""]);
if (_weaponSelect != "") then {
_caller selectWeapon _weaponSelect;
} else {
_caller action ["SwitchWeapon", _caller, _caller, 299];
};
{
(_x select 0) addItem (_x select 1);
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} forEach _usersOfItems;
//Unclaim repair objects:
{
TRACE_2("Releasing", _x, (typeOf _x));
[objNull, _x, false] call EFUNC(common,claim);
} forEach _claimedObjects;
// Record specific callback
private _config = (ConfigFile >> "ACE_Repair" >> "Actions" >> _className);
private _callback = getText (_config >> "callbackFailure");
if (isNil _callback) then {
_callback = compile _callback;
} else {
_callback = missionNamespace getVariable _callback;
};
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if (!(_callback isEqualType {})) then {_callback = {TRACE_1("callback was NOT code",_callback)};};
_args call _callback;
//todo: repair litter?