ACE3/addons/sandbag/functions/fnc_deployConfirm.sqf

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/*
* Author: Garth 'L-H' de Wet, Ruthberg, edited by commy2 for better MP and eventual AI support
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* Confirms sandbag deployment
*
* Arguments:
* 0: unit <OBJECT>
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*
* Return Value:
* None
*
* Example:
* [ACE_player] call ace_sandbag_fnc_deployConfirm
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*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
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// enable running again
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[_unit, "forceWalk", "ACE_Sandbag", false] call EFUNC(common,statusEffect_set);
[_unit, "blockThrow", "ACE_Sandbag", false] call EFUNC(common,statusEffect_set);
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// remove sandbag from inventory
_unit removeItem "ACE_Sandbag_empty";
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// delete placement dummy and create real sandbag
[{
if (isNull GVAR(sandBag)) exitWith {};
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params ["_unit"];
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private _position = getPosASL GVAR(sandBag);
private _direction = getDir GVAR(sandBag);
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deleteVehicle GVAR(sandBag);
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private _sandBag = createVehicle ["ACE_SandbagObject", [0, 0, 0], [], 0, "NONE"];
_sandBag setPosASL _position;
_sandBag setDir _direction;
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GVAR(sandBag) = objNull;
}, [_unit], 1] call CBA_fnc_waitAndExecute;
// remove deployment pfh
[GVAR(deployPFH)] call CBA_fnc_removePerFrameHandler;
GVAR(deployPFH) = -1;
// remove mouse button actions
call EFUNC(interaction,hideMouseHint);
[_unit, "DefaultAction", _unit getVariable [QGVAR(Deploy), -1]] call EFUNC(common,removeActionEventHandler);
// play animation
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[_unit, "PutDown"] call EFUNC(common,doGesture);
_unit setVariable [QGVAR(isDeploying), false, true];