2016-03-21 17:25:38 +00:00
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/*
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* Author: SzwedzikPL
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* Checks if a unit can continue digging a trench
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*
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* Arguments:
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* 0: trench <OBJECT>
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* 1: unit <OBJECT>
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*
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* Return Value:
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* Can continue <BOOL>
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*
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* Example:
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* [TrenchObj, ACE_player] call ace_trenches_fnc_canContinueDiggingTrench
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_trench", "_unit"];
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2018-09-17 19:03:28 +00:00
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if !("ACE_EntrenchingTool" in (_unit call EFUNC(common,uniqueItems))) exitWith {false};
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2016-03-21 17:25:38 +00:00
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if ((_trench getVariable [QGVAR(progress), 0]) >= 1) exitWith {false};
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// Prevent removing/digging trench by more than one person
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if (_trench getVariable [QGVAR(digging), false]) exitWith {false};
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true
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