ACE3/addons/vehiclelock/functions/fnc_hasKeyForVehicle.sqf

42 lines
1006 B
Plaintext
Raw Normal View History

2015-01-23 22:40:39 +00:00
/*
* Author: PabstMirror
* Returns if user has a valid key for the vehicle
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Vehicle <OBJECT>
*
* Return Value:
* unit has key for vehicle <BOOL>
*
* Example:
* [bob, car] call ACE_VehicleLock_fnc_hasKeyForVehicle;
*
* Public: No
*/
2015-01-23 22:40:39 +00:00
#include "script_component.hpp"
params ["_unit", "_veh"];
2015-08-07 18:24:47 +00:00
TRACE_2("params",_unit,_veh);
2015-01-23 22:40:39 +00:00
if (isNull _unit) exitWith {ERROR("null unit"); false};
if (isNull _veh) exitWith {ERROR("null vehicle"); false};
2015-01-23 22:40:39 +00:00
private _returnValue = false;
2015-01-23 22:40:39 +00:00
//Master can open anything "no matter what"
private _items = _unit call EFUNC(common,uniqueItems);
if ("ACE_key_master" in _items) then {_returnValue = true};
2015-01-23 22:40:39 +00:00
//Check side key
private _sideKeyName = [_veh] call FUNC(getVehicleSideKey);
if (_sideKeyName in _items) then {_returnValue = true};
2015-01-23 22:40:39 +00:00
//Check custom keys
private _customKeys = _veh getVariable [QGVAR(customKeys), []];
2015-01-23 22:40:39 +00:00
{
if (_x in (magazinesDetail _unit)) then {_returnValue = true;};
2015-01-23 22:40:39 +00:00
} forEach _customKeys;
_returnValue