ACE3/addons/laser/functions/fnc_setLaserCode.sqf

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#include "..\script_component.hpp"
/*
* Author: johnb43
* Sets the laser code on a laser source.
*
* Argument:
* 0: Laser source <OBJECT>
* 1: Laser code <NUMBER>
*
* Return Value:
* None
*
* Example:
* [player, 1111] call ace_laser_fnc_setLaserCode;
*
* Public: Yes
*/
params [["_laserSource", objNull, [objNull]], ["_laserCode", ACE_DEFAULT_LASER_CODE, [0]]];
_laserSource setVariable [QGVAR(code), _laserCode, true];