ACE3/addons/marker_flags/XEH_postInit.sqf

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#include "script_component.hpp"
if (!hasInterface) exitWith {};
GVAR(isPlacing) = PLACE_CANCEL;
["ace_interactMenuOpened", {GVAR(isPlacing) = PLACE_CANCEL;}] call CBA_fnc_addEventHandler;
private _cfgWeapons = configFile >> "CfgWeapons";
private _weapons = (call (uiNamespace getVariable [QGVAR(flagItems), {[]}])) apply {_cfgWeapons >> _x};
{
private _name = configName _x;
private _vehicleClass = getText (_x >> QGVAR(vehicle));
private _displayName = getText (_x >> "displayName");
private _icon = getText (_x >> QGVAR(icon));
GVAR(flagCache) set [_name, [_vehicleClass, _displayName, _icon]];
private _action = [
QGVAR(pickup),
LLSTRING(ActionPickUp),
QPATHTOF(ui\icons\white_pickup_icon.paa),
{call FUNC(pickUpFlag)},
{[_player, _target, []] call EFUNC(common,canInteractWith)},
{},
[_name],
[0, 0.072, 0.2],
2
] call EFUNC(interact_menu,createAction);
[_vehicleClass, 0, [], _action] call EFUNC(interact_menu,addActionToClass);
} forEach _weapons;