2015-02-28 05:12:54 +00:00
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/*
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* Author: commy2
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* Returns the weight (from the loadAbs command) in lbs/kg (based on user option)
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*
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* Arguments:
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* 0: The Unit (usually the player) <OBJECT>
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*
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* Return Value:
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* The return value <NUMBER>
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*
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* Example:
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2015-04-17 20:45:00 +00:00
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* [player] call ace_movement_fnc_getWeight
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2015-02-28 05:12:54 +00:00
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*
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* Public: No
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*/
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2015-01-18 05:45:28 +00:00
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#include "script_component.hpp"
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2016-01-06 21:42:02 +00:00
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params ["_unit"];
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2015-01-18 05:45:28 +00:00
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2016-05-10 20:32:40 +00:00
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private _virtualLoad = 0;
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{
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_virtualLoad = _virtualLoad + (_x getVariable [QGVAR(vLoad), 0]);
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} forEach [
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_unit,
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uniformContainer _unit,
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vestContainer _unit,
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backpackContainer _unit
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];
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private _weight = (loadAbs _unit + _virtualLoad) * 0.1;
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2015-01-18 05:45:28 +00:00
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2015-01-30 22:19:45 +00:00
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if (GVAR(useImperial)) then {
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2015-01-18 05:45:28 +00:00
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_weight = format ["%1lb", (round (_weight * 100)) / 100];
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} else {
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_weight = format ["%1kg", (round (_weight * FACTOR_POUND_TO_KILOGRAMM * 100)) / 100];
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};
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_weight
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