2015-02-08 12:18:08 +00:00
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/*
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* Author: Glowbal
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* Either kills a unit or puts the unit in a revivable state, depending on the settings.
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*
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* Arguments:
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* 0: The unit that will be killed <OBJECT>
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*
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* ReturnValue:
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* <NIL>
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*
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* Public: yes
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*/
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#include "script_component.hpp"
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private ["_unit"];
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_unit = _this select 0;
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_force = false;
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if (count _this >= 2) then {
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_force = _this select 1;
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};
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if (!alive _unit) exitwith{};
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if (!local _unit) exitwith {
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2015-02-28 12:17:17 +00:00
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[[_unit, _force], QUOTE(DFUNC(setDead)), _unit, false] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
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2015-02-08 12:18:08 +00:00
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};
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2015-02-28 21:37:39 +00:00
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if (missionNamespace getVariable [QGVAR(enableRevive), false]) exitwith {
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2015-02-08 12:18:08 +00:00
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// TODO Implement the revive state
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};
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_unit setvariable ["ACE_isDead", true, true];
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if (isPLayer _unit) then {
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_unit setvariable ["isDeadPlayer", true, true];
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};
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_unit setdamage 1;
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