ACE3/addons/overheating/XEH_postInit.sqf

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// by esteldunedain
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#include "script_component.hpp"
if !(hasInterface) exitWith {};
// Add keybinds
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["ACE3 Weapons", QGVAR(unjamWeapon), localize "STR_ACE_Overheating_UnjamWeapon",
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{
// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
if !([ACE_player] call EFUNC(common,canUseWeapon) &&
{currentWeapon ACE_player in (ACE_player getVariable [QGVAR(jammedWeapons), []])}
) exitWith {false};
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// Statement
[ACE_player, currentMuzzle ACE_player, false] call FUNC(clearJam);
true
},
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{false},
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[19, [true, false, false]], false] call cba_fnc_addKeybind; //R Key