ACE3/addons/ui/XEH_clientInit.sqf

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#include "script_component.hpp"
// Exit on Headless
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if (!hasInterface) exitWith {};
// Compile and cache config UI
GVAR(configCache) = createHashMap;
call FUNC(compileConfigUI);
// Scripted API namespace
GVAR(elementsSet) = createHashMap;
// Attach all event handlers where UI has to be updated
["CBA_settingsInitialized", {
// Initial settings
[false] call FUNC(setElements);
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// On load and entering/exiting a vehicle
["ace_infoDisplayChanged", {
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// Selective UI Advanced
// Defaults must be set in this EH to make sure controls are activated and advanced settings can be modified
{
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[_x, missionNamespace getVariable (format [QGVAR(%1), _x]), false, !GVAR(allowSelectiveUI)] call FUNC(setAdvancedElement);
} forEach (keys GVAR(configCache));
// Execute local event for when it's safe to modify UI through this API
// infoDisplayChanged can execute multiple times, make sure it only happens once
if (!GVAR(interfaceInitialized)) then {
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[QGVAR(InterfaceInitialized), []] call CBA_fnc_localEvent;
GVAR(interfaceInitialized) = true;
};
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}] call CBA_fnc_addEventHandler;
// On changing settings
["CBA_SettingChanged", {
params ["_name", "_value"];
if (_name select [0, 7] != "ace_ui_") exitWith {};
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if (_name in ELEMENTS_BASIC) then {
[true] call FUNC(setElements);
} else {
private _nameNoPrefix = toLowerANSI (_name select [7]);
if (_nameNoPrefix in GVAR(configCache)) then {
[_nameNoPrefix, _value, true] call FUNC(setAdvancedElement);
};
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};
}] call CBA_fnc_addEventHandler;
}] call CBA_fnc_addEventHandler;
[QUOTE(ADDON), "AnimChanged", LINKFUNC(onAnimChanged), true] call EFUNC(common,addPlayerEH);