ACE3/addons/disposable/functions/fnc_updateInventoryDisplay.sqf

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#include "script_component.hpp"
/*
* Author: bux, commy2
* Hide or show the secondary weapon magazine inventory slot to prevent unloading of dummy magazines.
*
* Arguments:
* 0: unit - Object the event handler is assigned to <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player] call ace_disposable_fnc_updateInventoryDisplay;
*
* Public: No
*/
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disableSerialization;
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params ["_player", ["_display",(findDisplay 602),[displayNull]]];
TRACE_2("params",_player,_display);
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_player removeMagazines "ACE_PreloadedMissileDummy";
_player removeMagazines "ACE_FiredMissileDummy";
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if (isNull _display) exitWith {};
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private _launcher = secondaryWeapon _player;
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if (_launcher == "" || {getText (configFile >> "CfgWeapons" >> _launcher >> "ACE_UsedTube") == ""}) then {
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private _control = _display displayCtrl 627;
private _config = configFile >> "RscDisplayInventory" >> "controls" >> "SlotSecondaryMagazine";
_control ctrlSetPosition [getNumber (_config >> "x"), getNumber (_config >> "y"), getNumber (_config >> "w"), getNumber (_config >> "h")];
_control ctrlCommit 0;
_control = _display displayCtrl 1251;
_config = configFile >> "RscDisplayInventory" >> "controls" >> "BackgroundSlotSecondaryMagazine";
_control ctrlSetPosition [getNumber (_config >> "x"), getNumber (_config >> "y"), getNumber (_config >> "w"), getNumber (_config >> "h")];
_control ctrlCommit 0;
} else {
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private _control = _display displayCtrl 627;
_control ctrlSetPosition [0, 0, 0, 0];
_control ctrlCommit 0;
_control = _display displayCtrl 1251;
_control ctrlSetPosition [0, 0, 0, 0];
_control ctrlCommit 0;
};