2018-09-17 19:19:29 +00:00
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#include "script_component.hpp"
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2016-07-07 07:44:29 +00:00
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/*
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* Author: commy2
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* Reports true if a weapon is a machine gun.
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*
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* Arguments:
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* 0: Weapon class name <STRING>
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*
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* Return Value:
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* Is machine gun <BOOL>
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*
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* Example:
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* (currentWeapon player) call ace_gunbag_fnc_isMachineGun
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*
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* Public: No
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*/
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params ["_weapon"];
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private _config = _weapon call CBA_fnc_getItemConfig;
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// definition of a machine gun by BIS_fnc_itemType
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private _cursor = getText (_config >> "cursor");
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if (toLower _cursor in ["", "emptycursor"]) then {
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_cursor = getText (_config >> "cursorAim");
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};
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_cursor == "MG"
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