2018-09-17 19:19:29 +00:00
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#include "script_component.hpp"
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2016-09-04 09:25:03 +00:00
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/*
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* Author: BaerMitUmlaut
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* Checks if there is a medic available in the unit's group.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* Can request medic <BOOL>
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*
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2017-06-08 13:31:51 +00:00
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* Example:
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* call ACE_medical_ai_fnc_canRequestMedic
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*
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2016-09-04 09:25:03 +00:00
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* Public: No
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*/
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// Note: Although an unconscious unit cannot call for a medic itself,
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// we ignore this here. We need to "notice" the medic that he should
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// treat other units, or else he won't do anything on his own.
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if ([_this] call EFUNC(medical,isMedic) || {vehicle _this != _this}) exitWith {false};
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{
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2016-09-20 14:01:54 +00:00
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if ([_x] call EFUNC(medical,isMedic) && {!([_x] call EFUNC(common,isPlayer))}) exitWith {
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2016-09-04 09:25:03 +00:00
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_this setVariable [QGVAR(assignedMedic), _x];
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true
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};
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false
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} forEach (units _this);
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