ACE3/addons/laser/XEH_postInit.sqf

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#include "script_component.hpp"
#include "\a3\ui_f\hpp\defineDIKCodes.inc"
if (hasInterface) then {
#include "initKeybinds.inc.sqf"
GVAR(pfID) = -1;
["CBA_settingsInitialized", {
// Handle Map Drawing
GVAR(mapLaserSource) = objNull;
["ACE_controlledUAV", LINKFUNC(addMapHandler)] call CBA_fnc_addEventHandler;
["turret", LINKFUNC(addMapHandler), false] call CBA_fnc_addPlayerEventHandler;
["unit", LINKFUNC(addMapHandler), true] call CBA_fnc_addPlayerEventHandler;
// Laser code display
["turret", LINKFUNC(showVehicleHud), false] call CBA_fnc_addPlayerEventHandler;
["vehicle", LINKFUNC(showVehicleHud), true] call CBA_fnc_addPlayerEventHandler; // only one of these needs the retro flag
// Add UAV Control Compatibility
["ACE_controlledUAV", {
params ["_UAV", "_seatAI", "_turret", "_position"];
TRACE_4("ACE_controlledUAV EH",_UAV,_seatAI,_turret,_position);
if (!isNull _seatAI) then {
[_seatAI] call FUNC(showVehicleHud);
} else {
[ace_player] call FUNC(showVehicleHud);
};
}] call CBA_fnc_addEventHandler;
}] call CBA_fnc_addEventHandler;
};
// Global Laser EHs
["ace_laserOn", {
params ["_uuid", "_args"];
TRACE_2("ace_laserOn eh",_uuid,_args);
GVAR(laserEmitters) set [_uuid, _args];
private _unit = _args select 0;
if (local _unit && {hasPilotCamera _unit}) then {
[_unit] call FUNC(laserPointTrack);
};
}] call CBA_fnc_addEventHandler;
["ace_laserOff", {
params ["_uuid"];
TRACE_1("ace_laserOn eh",_uuid);
GVAR(laserEmitters) deleteAt _uuid;
}] call CBA_fnc_addEventHandler;
[QGVAR(updateCode), {
params ["_uuid", "_newCode"];
TRACE_2("ace_laser_updateCode eh",_uuid,_newCode);
if (_uuid in GVAR(laserEmitters)) then {
private _laserArray = GVAR(laserEmitters) get _uuid;
TRACE_2("updating",_newCode,_laserArray select 4);
_laserArray set [4, _newCode];
};
}] call CBA_fnc_addEventHandler;
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["Air", "init", {
params ["_unit"];
if (hasPilotCamera _unit) then {
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if (!alive _unit) exitWith {};
// some helicopters just have a static downward camera for cargo loading
if ((getNumber ((configOf _unit) >> "pilotCamera" >> "controllable")) == 0) exitWith {};
_unit setVariable [QGVAR(hasLaserSpotTracker), true];
_unit setVariable [QGVAR(laserSpotTrackerOn), false];
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private _condition = {
//IGNORE_PRIVATE_WARNING ["_target", "_player"];
(_player == driver _target)
&& {(_target getVariable [QGVAR(laserSpotTrackerOn), false])}
&& {[_player, _target, []] call EFUNC(common,canInteractWith)}
};
private _actionOff = ["LSTOff", localize LSTRING(LSTOff), "", {[_this select 0] call FUNC(toggleLST)}, _condition] call EFUNC(interact_menu,createAction);
[_unit, 1, ["ACE_SelfActions"], _actionOff] call EFUNC(interact_menu,addActionToObject);
private _condition = {
//IGNORE_PRIVATE_WARNING ["_target", "_player"];
(_player == driver _target)
&& {!(_target getVariable [QGVAR(laserSpotTrackerOn), false])}
&& {[_player, _target, []] call EFUNC(common,canInteractWith)}
};
private _actionOn = ["LSTOn", localize LSTRING(LSTOn), "", {[_this select 0] call FUNC(toggleLST)}, _condition] call EFUNC(interact_menu,createAction);
[_unit, 1, ["ACE_SelfActions"], _actionOn] call EFUNC(interact_menu,addActionToObject);
};
}, true, [], true] call CBA_fnc_addClassEventHandler;
// Shows detector and mine posistions in 3d when debug is on
#ifdef DRAW_LASER_INFO
addMissionEventHandler ["Draw3D", {_this call FUNC(dev_drawVisibleLaserTargets)}];
#endif