ACE3/addons/overpressure/functions/fnc_firedEHOP.sqf

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2015-07-10 22:09:20 +00:00
/*
* Author: joko // Jonas
*
* Handle fire of Other Weapons
*
* Argument:
* 0: Unit that fired (Object)
* 1: Weapon fired (String)
* 2: Muzzle (String)
* 3: Mode (String)
* 4: Ammo (String)
* 5: Magazine (String)
* 6: Projectile (Object)
*
* Return value:
* None
*/
if (missionNameSpace getVariable [(QGVAR(Damage) + _this select 1),(([_this select 1,_this select 5] call DFUNC(cacheOverPressureVales)) select 2)]) then {
_this call DFUNC(fireOverpressureZone)
};