ACE3/addons/repair/functions/fnc_isNearRepairVehicle.sqf

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/*
* Author: KoffeinFlummi
* Checks if a unit is in a engineeral vehicle.
*
* Arguments:
* 0: unit to be checked <OBJECT>
*
* Return Value:
* Is unit in engineeral vehicle? <BOOL>
*
* Public: Yes
*/
#include "script_component.hpp"
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params ["_unit"];
TRACE_1("params",_unit);
private ["_nearObjects", "_return"];
_nearObjects = nearestObjects [_unit, ["Air","LandVehicle"], 20];
_return = false;
{
if ([_x] call FUNC(isRepairVehicle)) exitwith {_return = true;};
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} forEach _nearObjects;
_return;