2015-01-23 22:40:39 +00:00
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/*
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Name: ACE_VehicleLock_fnc_moduleInit
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Author: Pabst Mirror
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Description:
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Function for setup module. Sets default lockpick strength, auto handout keys, and default lock state.
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Parameters:
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0: OBJECT - logic
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1: ignored
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2: BOOL - Module Activated
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Returns:
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Nothing
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Example:
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called from module
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*/
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#include "script_component.hpp"
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private ["_sideKeysAssignment", "_setLockState", "_lock"];
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PARAMS_3(_logic,_syncedUnits,_activated);
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if (!_activated) exitWith {WARNING("Vehicle Lock Init Module - placed but not active");};
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_sideKeysAssignment = _logic getVariable["SideKeysAssignment", 0];
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_setLockState = _logic getVariable["SetLockState", 0];
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if (isServer) then {
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2015-02-03 05:53:02 +00:00
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[_logic, QGVAR(DefaultLockpickStrength), "LockpickStrength"] call EFUNC(common,readSettingFromModule);
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2015-01-23 22:40:39 +00:00
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};
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//Run at mission start (anyone besides JIPs)
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if (isServer || {player == player}) then {
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{
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if ((local _x) && {(_x isKindOf "Car") || (_x isKindOf "Tank") || (_x isKindOf "Helicopter")}) then {
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//set lock state (eliminates the ambigious 1-"Default" and 3-"Locked for Player" states)
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_lock = switch (_setLockState) do {
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case (0): {(locked _x) in [2, 3]};
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case (1):{true};
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case (2):{false};
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};
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if (((_lock) && {(locked _x) != 2}) || {(!_lock) && {(locked _x) != 0}}) then {
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TRACE_3("Setting Lock State", _lock, (typeOf _x), _x);
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["SetVehicleLock", [_x, _lock]] call EFUNC(common,localEvent);
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};
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};
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} forEach vehicles;
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};
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