ACE3/addons/common/functions/fnc_limitMovementSpeed.sqf

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/**
* fn_limitMovementSpeed.sqf
* @Descr: Limits the movement speed of a unit
* @Author: Glowbal
*
* @Arguments: [unit OBJECT, fallDown BOOL (Optional)]
* @Return: void
* @PublicAPI: true
*/
#include "script_component.hpp"
private ["_unit","_carriedObj"];
_unit = _this select 0;
_fallDown = false;
if (count _this > 1) then {
_fallDown = _this select 1;
};
if ((_unit getvariable [QGVAR(limitMovementSpeed),false])) exitwith {
_unit setvariable [QGVAR(limitMovementSpeed),nil,true];
};
[{
private["_unit","_fallDown","_carriedObj"];
_unit = (_this select 0) select 0;
_fallDown = (_this select 0) select 1;
_carriedObj = [_unit] call FUNC(getCarriedObj);
if !(_unit getvariable [QGVAR(limitMovementSpeed),false]) exitwith {
[(_this select 1)] call cba_fnc_removePerFrameHandler;
};
if !((!isNull _carriedObj) && (alive _unit)) exitwith {
[(_this select 1)] call cba_fnc_removePerFrameHandler;
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};
if (speed _unit > 12 && vehicle _unit == _unit && isTouchingGround _unit) then {
_unit setVelocity [0,0,0];
if (_fallDown) then {
_unit playMove "amovppnemstpsraswrfldnon";
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};
if (_carriedObj isKindOf "Man") then {
hint "You can not move this fast while transporting this person.";
} else {
hint "You can not move this fast while carrying this object";
};
[_unit,ObjNull] call FUNC(carryObj);
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};
}, 0.5, [_unit,_fallDown] ] call CBA_fnc_addPerFrameHandler;