ACE3/addons/switchunits/functions/fnc_handleMapClick.sqf

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/*
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Name: ACE_SwitchUnits_fnc_handleMapClick
Author(s):
bux578
Description:
Finds the clicked unit
Parameters:
0: OBJECT - MapClickEventHandlerArgs
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0: OBJECT - unit // useless
1: ARRAY<OBJECT> - sides
Returns:
VOID
*/
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#include "script_component.hpp"
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private ["_sides", "_pos", "_sideNearest"];
// that's wrong
//_currentPlayerUnit = (_this select 0) select 0;
_sides = (_this select 0) select 1;
_pos = _this select 1;
_sideNearest = [];
{
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if ([_x] call FUNC(isValidAi) && (side group _x in _sides)) then {
_sideNearest pushBack _x;
};
} forEach (nearestObjects [_pos, ["Man"], 20]);
if (count _sideNearest > 0) then {
private ["_switchUnit"];
_switchUnit = _sideNearest select 0;
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[ACE_player, _switchUnit] call FUNC(switchUnit);
openMap false;
};